Obviously we need to tick the option enable physics otherwise any physics enabled objects placed in the room will cause errors and then we can set the gravity and the scale for the room.
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The room gravity is calculated as a vector with the distance and the.
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Collision checking this section deals with the various methods to check for collisions in gamemaker.
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This uploaded copy may be in the gray ish area but it appears to be a legitimate copy of the old version of gamemaker studio 1 4 i think.
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When planning motions or deciding on certain actions it is often important to see whether there are collisions with other objects at certain places within the game world and often choosing the right collision for the job is the most important task of all.
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