This is only true for glsl 1 30 and above.
Glsl floor vector.
However there are built in data types and functions for floating point vectors and matrices which are specific to glsl.
Sign returns 1 0 if x is less than 0 0 0 0 if x is equal to 0 0 and 1 0 if x is greater than 0 0.
The syntax of glsl is very similar to c and therefore to c and java.
In case of a float vector the operation is done component wise.
One can think of them as points at infinity.
However all vectors can be constructed from a single value.
The vector n should point.
Directions in three dimensions are represented either by a 3d vector or by a 4d vector with 0 as the fourth coordinate.
Similar to a point at the horizon of which we cannot tell the position in space but only the direction in which to find it.
The floor function returns the largest integer number that is smaller or equal to x.
Older version of glsl did not guarantee this.
So a vec3 takes 3 values.
Vector constructors take the number of values that they store.
Gentype mod gentype x float y.
If gentypeu is a floating scalar or vector.
Returns x 1 0 a y a i e the linear blend of x and y using the floating point value a.
Glsl floor man page glsl 4 20 8 specification section 8 3 common functions.
E g abs sign floor ceil fract mod.
Normal vector of the interface of two optical media e g.
Floor returns a value equal to the nearest integer that is less than or equal to x.
This results in a vector where all of the values are the value given to the.
The return value is of type floating scalar or float vector although the result of the operation is an integer.
The value for a is not restricted to the range 0 1.
The best way in glsl to multiply a vector with the.
The largest integer value returned as a floating point type that is less than or equal to the x parameter.
Gentype mod gentype x gentype y.
Therefore almost all of its operators are overloaded to perform standard vector and matrix operations as defined in linear algebra in cases where an operation is not defined in linear algebra the operation is typically done component wise where the operation is performed on each.