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Get mat from frame unity.
Colorize the frame rate display.
Add elegance and protection when framing photos or artwork by adding a frame mat in a complementary color.
In the first comment you explain how to pass mat back to color32 so we can send it back to unity.
Use physics to create an ever growing atomic nucleus.
On mobile platforms the default frame rate is less than the maximum achievable frame rate due to the need to conserve battery power.
Please a try again a in a few minutes.
The maximum time a frame can spend on particle updates.
This default rate depends on the platform.
Use the profiler to investigate performance.
Measure and display the frame rate.
Prevent the creation of temporary strings.
You can use it to read the display into a texture encode it as an image file see texture2d readpixels and texture2d texture2d and store it on a device.
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If the frame takes longer than this then updates are split into multiple smaller updates.
Naturally there is only so much cpu power available but unity has an option to let you effectively slow down physics time to let the frame processing catch up.
Physics and other fixed frame rate updates like monobehaviour s fixedupdate will be performed only for this duration of time per frame.
Choose one of our acid free pre cut mats or customize an uncut matboard.
Since the frame time positions of objects and other properties are frozen at the start of the frame the graphics can get out of sync with the more frequently updated physics.
This tutorial is.
The default targetframerate is a special value of 1 which indicates that the game should render at the platform s default frame rate.
Stabilize the frame rate by averaging multiple frames.
Waits until the end of the frame after unity has rendererd every camera and gui just before displaying the frame on screen.
On standalone platforms the default frame rate is the maximum achievable frame rate.
I understand passing mat data to color32 for the most part the actual passing to unity is what i am unsure about.